AI Insights · Timothy · October 2022
Top 5 City Building Games in Finland Q3 2022
A detailed overview of the performance of the top 5 city building games in Finland for Q3 2022, including weekly revenue, downloads, and active users.
In the third quarter of 2022, the top 5 city building games on a unified platform in Finland showcased varying performance metrics in terms of downloads, revenue, and active users. Here's a detailed look at how each game fared during this period, based on data from Sensor Tower.
SimCity BuildIt from Electronic Arts saw its weekly revenue fluctuate between $1.3K and $1.9K, peaking at $1.9K in mid-July. Weekly downloads exhibited significant growth towards the latter half of the quarter, reaching 616 in mid-September. Active users also showed an upward trend, starting at around 5K and peaking at 5.7K in mid-September before settling at 4.9K by the end of the quarter.
Trading Legend from BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED experienced a varied revenue pattern, with a notable peak of $1.6K in mid-August. The game’s active user base steadily declined from 142 at the start of the quarter to 68 by the end.
Legend City published by NeoriginGames Publishing Co., Ltd. showed a dynamic revenue trend, with weekly revenues fluctuating and peaking at $1.2K in the last week of September. Downloads saw a notable increase towards the end of the quarter, reaching 312 in the final week. Active users also increased, starting at 206 and reaching 487 by the end of September.
The Simpsons™: Tapped Out by Electronic Arts demonstrated a solid revenue spike to $2K in the last week of September. The game’s downloads remained relatively stable, with minor fluctuations, peaking at 308 in late July. Active users exhibited consistent engagement, starting at 4.6K and ending the quarter at approximately 4.3K.
Merge County® by Microfun Limited had a more modest performance. Weekly revenue peaked at $834 at the beginning of the quarter and gradually declined to $393 by the end. Downloads saw a sharp decrease, dropping from 92 in late June to virtually none by mid-September. Active users also declined from 421 to 297 over the quarter.
For more insights and detailed data, visit Sensor Tower.